include('shared.lua')

ENT.RenderGroup = RENDERGROUP_OPAQUE

function ENT:Draw()
	self.Entity:DrawModel()
end 

 function ENT:Think()
	if (CurTime() >= (self.NextRBUpdate or 0)) then
	    self.NextRBUpdate = CurTime()+2
		Wire_UpdateRenderBounds(self.Entity)
	end
end